Together with five friends, I worked on a immersive room, which was part of the Tamina Lumina 2018 magical winter walk by Light Ragaz. It was exhibited in Bad Ragaz, Switzerland from November 24th to January 12th, 2019. Our collective was working for Projektil Medialabel AG , the company behind the Tamina Lumina Light Show.
Our team established the concept for the interactions for the visitors in the room, designed a visual aesthetic that fit into the whole rest of the walk and created the final project in Unity3D. We were responsible for the whole game software and its functionality, while the hardware part was done by TecArtLab.
The room displayed an underwater environment on its walls, in which creatures are moving around. Visitors of the room could touch the walls and interact with said environment.
What the immersive room offered:
- A set of three individual creature types, which would swim around in the underwater world of our room / crawl on the floor
- Several possible reactions for the creatures when a user touched them. This includes a flee behavior with a magical trail, a change of size or color and sound feedback.
- One of the creatures was projected on the floor and followed users slightly around the room.
- Users could interact with plants, anemones and a hidden face on one of the walls.
- Users could draw a bubble trail on the walls. It would stay visible long enough for visitors to draw hearts etc.
My role in the project was:
- Working out an artstyle and interpreting the aesthetic we got from our contracting company
- Making the artstyle match with the possible interactions in the room
- Tech-Art, creation of shaders and materials
- Particles and Effects Design
- In-engine environment design, layout of the non-physical, projected room
- Visuals related coding, building in hooks for triggering effects and particle systems
- Animations
My fellow teammates:
Larissa Wild
Oliver Sahli und Chris Leisi
Ava Thalheim
Oliver Detig