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My name is Basil Sutter. I am an independent designer of games and play, who lives and works in Switzerland.

Over the course of my game design studies, I have chosen the role of a digital generalist, and have learned to connect art and code. I love all the aspects of designing games, play and other interactive and non-interactive mediums. My skills include:

  • 3D and 2D Visuals
  • Game Design and Prototyping
  • Game Code and Programming

Recent projects of mine are HIRT, a sheep fueled, systemic third person brawler, The Growing, a game about controlling a weird fungus on the back of a small boy and an immersive room I worked on with friends for the Tamina Lumina exhibition in Bad Ragaz.

Whether you have an interesting project you want to talk about, a design job to offer, a technical question or you just want to chat, hit me up in the box below or contact me on my social media!