Factsheet
Developer:
lauflauf studio
Based in Zurich, Switzerland
Founding date:
November, 2020
Press / Business contact:
basilsutter@gmail.com
Social:
twitter.com/basilsutter
Releases:
Untitled Mecha Game
Phone:
Description
We're a games studio based in Zurich, Switzerland which focuses on systemic games and emergent gameplay, founded by Basil Sutter
History
HistoryBasil Sutter started studying Game Design at the Zurich University of Arts in 2016. Although he came from a visual and illustrative background, he quickly became interested in systemic games and started experimenting with emergent gameplay behaviours and functionalities. This eventually lead to his graduation project HIRT, which he created together with David Hunziker. In HIRT, players fight each other with sheep based combat mechanics, which are interconnected and react to each other and environmental situations. In November 2020, Basil founded his studio lauflauf to explore one of his newer experiments further, the game prototype "Untited Mecha Game".
Projects
Videos
Images
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Logo & Icon
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Awards & Recognition
- "Swiss Games Official Delegation" - GDC online 2021, San Francisco
- "Swiss Games Special Selection" - Ludicious 2020,Zurich, 2020
- "Bachelor of Arts, Grade A" - Zurich University of Arts, June 2019
- "Official Mentee" - Swiss Game Hub, September 2020
Team & Repeating Collaborator
Basil Sutter
Founder, Game Designer, Developer
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks