Factsheet

Developer:
lauflauf studio
Based in Zurich, Switzerland

Release date:
NaN

Platforms:
PC / Mac
Steam
Nintendo Switch

Website:
https://basilsutter.com/mecha-game

Regular Price:

USDNaN

Description

Assemble a walking fortress and scout through a strange land full of bandits and other walking fortresses, to the edge of the world and beyond. Scavenge the enemy fortresses you defeat for weird new parts, and build your way from an agile little fortling into a deadly, hulking monsterpiece.

History

Castle Come started as a prototype and experiment about AI, combat and systemic mechanics during the first Swiss Covid Lockdown in March 2020. Since then, it has been developed by Basil Sutter.

Features

  • Assemble and expand a walking fortress
  • Battle with generated enemies and other walking fortresses
  • Combine weaponry, modifiers and crew
  • Shape the world in every run and profit from past defeats

Videos

Trailer Vimeo


Images

mecha.png

There are currently no logos or icons available for Castle Come. Check back later for more or contact us for specific requests!


Awards & Recognition

  • "Official Swiss Games Delegation" GDC online, San Francisco, 19-23. July 2021
  • "Official Mentee of Swiss Game Hub" Since May 2021, Zürich, Switzerland
  • "Swiss Games US Games Industry Week" 31. May - 4. June 2021

Request Press Copy

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Lead Designer Twitter
Follow Basil on Twitter for updates on the project twitter.com.


About lauflauf studio

Boilerplate
We're a games studio based in Zurich, Switzerland which focuses on systemic games and emergent gameplay, founded by Basil Sutter

More information
More information on lauflauf studio, our logo & relevant media are available here.


Castle Come Credits

Basil Sutter
Lead Designer, Developer, Founder


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks