Factsheet
Developer:
lauflauf studio
Based in Zurich, Switzerland
Release date:
NaN
Platforms:
PC / Mac
Steam
Nintendo Switch
Website:
https://basilsutter.com/mecha-game
Regular Price:
USD | NaN |
Description
Assemble a walking fortress and scout through a strange land full of bandits and other walking fortresses, to the edge of the world and beyond. Scavenge the enemy fortresses you defeat for weird new parts, and build your way from an agile little fortling into a deadly, hulking monsterpiece.
History
Castle Come started as a prototype and experiment about AI, combat and systemic mechanics during the first Swiss Covid Lockdown in March 2020. Since then, it has been developed by Basil Sutter.
Features
- Assemble and expand a walking fortress
- Battle with generated enemies and other walking fortresses
- Combine weaponry, modifiers and crew
- Shape the world in every run and profit from past defeats
Videos
Trailer Vimeo
Images
Logo & Icon
There are currently no logos or icons available for Castle Come. Check back later for more or contact us for specific requests!
Awards & Recognition
- "Official Swiss Games Delegation" GDC online, San Francisco, 19-23. July 2021
- "Official Mentee of Swiss Game Hub" Since May 2021, Zürich, Switzerland
- "Swiss Games US Games Industry Week" 31. May - 4. June 2021
Request Press Copy
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Additional Links
Lead Designer Twitter
Follow Basil on Twitter for updates on the project twitter.com.
About lauflauf studio
Boilerplate
We're a games studio based in Zurich, Switzerland which focuses on systemic games and emergent gameplay, founded by Basil Sutter
More information
More information on lauflauf studio, our logo & relevant media are available here.
Castle Come Credits
Basil Sutter
Lead Designer, Developer, Founder
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks